![]() ![]() The Tallneck moment is the kind of 'wow' virtual reality moment that sinks into you and makes you appreciate this new world we're heading in with video games. Sitting on a boat, the character you play, Rajas, is being transported to another location - the characters rowing the boat attempt to dodge a Tallneck crossing the river and Watchers scouting ahead. The lack of PS Move controllers in my hand, the beautiful new world, and the lack of that screen-door effect we got used to on PSVR. ![]() The first ten minutes experience of booting up Horizon Call of the Mountain is magical. As was the test when I let my brother play a bit of the game in his first PS VR2 run: "why are their robots if it's prehistoric?" "Is this the girl you play as in the other games?" The answers are A: I don't have time to explain play Horizon. B: yes, Aloy, the protagonist of the core Horizon games, makes a very short appearance near the start of the game. "I'm playing as a Shadow Carja." I know they're a bad group from Horizon Forbidden West, but it will be confusing for anyone else playing this game. This is a wild assumption, but as I got about an hour into Horizon Call of the Wild and realised the game was not attempting to explain the world to new players, I had to shrug it off. They'll not only want to purchase Horizon Call of the Mountain as the one key-launch game, but they'll also have been big enough PlayStation fans to have already played the previous Horizon games. Sony has bet on a particular type of consumer for those buying their new headset. ![]()
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